please wait!



0.00 | Owned |
| 0.00 | In Cargo Pool (0%) |
| 0.00 | Claimable |

0.00 | Owned |
| 0.00 | In Federal Pool (0%) |
| 0.00 | In Syndicate Pool (0%) |
| 0.00 | In Rebel Pool (0%) |
| 0.00 | Claimable |



Welcome to site version 2.31 (updated in July '25).
Check our shop for details.
Note: we do not use cookies on this site.
BOOSTERS LEFT: [ Checking ]
Articles from the EXODE developer blog about what you can play today.
The Nemesis Campaign opens in the Colonization Challenges: from the new Crisis Room, Special Agents investigate six suspects, share clues with other players and name the real threat before the Strike Teams go in.
The Beta Boosters are open: new ships, officers, survivors, equipment, enemies and factions. Over 140 new card models, twice that with elites, and a better card inspector to browse them.
Jungle Worlds, a harder game room with better rewards, and the Nemesis pack: one mission a month where the surviving teams of every owner join forces against the Nemesis of the month.
EXODE Shares pay their owners part of the game's revenue, and a second pack lets you burn cards to turn them into new ones. With news of the first team-versus-team raid.
Strategic Projects join the Challenges: procedural inventions to research and to loot, and the content that backs your missions, from the Drachians to the factions.
77 missions in the first week of Season One, across five shared challenges and about 24 personal game rooms. How procedural missions put your whole collection to use.
Written for newcomers and game investors: what EXODE is, how its packs and cards work, and the different ways to take part.
Book One brings the EXODE novel into the game: unique, playable cards of its characters, owned by players and supporting the book.
Aramea, one of the three evacuation stations, belongs to its players through 1000 seats: governance, station projects led by the seat holders, and card renting.
Packs still waiting for their features now help in the Challenges: Esdrovian Armor Docks and Vogan Shipyards give automatic power bonuses to your armor suits and starships.
The launch of the Colonization Challenges: weekly missions open to every player, monthly seasons, and rewards for the leaderboard.
Rescue Operations packs open a permanent game room: every Monday, a mission generated for you alone on Ice Worlds or Fire Worlds, with credits, boosters and a legendary card at level 3.
A video for new players: what you can play, how close to 600 card models fit together, and where to read more.
The worlds behind your characters' origins: Old Earth, the first colonies and the other planets of the Space Federation, and how each one shapes the people it sends to space.
Lead the survivors of a crash on an unknown world: build, explore, research. Plays in your browser.
Play the 2.5 demo →